According to VGChartz.com, Sorcery only sold approximately 50,000 copies within its first two weeks. At first, it was shocking to read such a low statistic but with the small amount of publicity and the PlayStation Move fading into obscurity, this is actually no surprise. The PlayStation Move games have never captured the attention of the general public as of late with “Everybody Dance” only selling 60,000 copies and now Sorcery, which has only sold 50,000. This number does not include digital sales but there are two major reasons why this game has suffered.
Firstly, this game was announced during E3 2010 when PlayStation Move began to gain momentum and then no news came for a long time. In 2011, Sorcery was barely heard of after its projected release date of Spring that year. E3 then came around and it was missing in action. Sorcery was in development hell. In the fall, the game was finally revealed again but overall it never received any positive exposure from the big video game journalism websites such as GameTrailers. With no confirmation of a release date or any information regarding Sorcery throughout the majority of the year, the game fell into obscurity.
Secondly, Sorcery received average reviews with a metacritic score of 69. Many gamers believed that this new IP is a “waggle-fest” and Jim Sterling from Destructoid stated that the game was like “practicing for the national Wank-a-thon.” Furthermore, Sorcery is a short game and does not offer any replayability and to get all the trophies, you have to create a New Game multiple times. Colin Moriarity of IGN agrees, mentioning that the PlayStation Move title has “[a] short adventure, no replay value and no online functionality to speak of.”
Many PlayStation owners bought the PlayStation Move for the premise of Sorcery but the hype fell flat, thanks to the game falling into obscurity and the “mediocre” reviews it was given by players and reviewers alike. Sorcery only sold 50,000 copies and its a shame because the idea had tons of potential.