After the huge delay of Metal Gear Solid: Rising after it had supposedly been canceled, Konami re-introduced the title as Metal Gear Rising: Revengeance. The big reveal about this spin off to the Metal Gear Solid series was that it was being handed off to the developer studio Platinum Games who are behind great games like Bayonetta and Vanquish, but Konami has also stated that this is far from the only change that the project has undergone since its creation.
The publisher has launched the game’s official website with new details describing the new look for Revengeance. First off, the story of Rising has changed its place in the Metal Gear timeline, when originally it was thought to take place before the events of MGS4, showing us how Raiden went through the transformation of becoming the Cyborg Ninja that rocked the Playstation 3 hit. However since Platinum Games took over, they decided to move up the time frame to after the events of MGS4, to a time where cyborgs are becoming more commonplace in the world.
Another change that seems to take effect by the timeline is how much the gameplay has been altered from being a mix of stealth and action to completely dropping the stealth. It focuses purely on the action which I think will be a plus for the series. Konami has even dropped the “Solid” from the name, just to make it clear that it will not associate itself with the same stealth and action gameplay we know from the Metal Gear Solid Series.
“In a series of posts on his Twitter account, Plantinum Games Producer Atsushi Inaba addressed the perception that the change to Revengeance was undertaken because Kojima Productions couldn’t make Metal Gear Solid: Rising work.”
“It seems there are some who wish to imply PlatinumGames was able to achieve what Kojima Productions could not–interviewers among them,” Inaba said, continuing, “This notion is spurious. Clearly, we have not yet produced any results in the world of Metal Gear.”
While Inaba acknowledged that the changes made to the game have met with mixed reactions, he also stressed that not everything from the original vision for Metal Gear Solid: Rising has been abandoned.
“[Metal Gear Solid: Rising's] concept excited us,” Inaba said. “We have love and respect for it, as we do the character of Raiden and the idea of freely cutting anything apart.”
Some interesting things about the game have definitely been discussed, and I am looking forward to hearing more about it in the future. I’ll do my best to keep you guys posted on anything I hear about, but for now let me know what you guys think in the comment section below. What do you guys think of the change?