How To Make A Truly Scary Game

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How To Make A Truly Scary Game

Dead Space, Resident Evil, and many other “Survival Horror” games never seem to make me jump, and definitely don’t seem terrifying to me. What happened to this genre anyways? We don’t have horror games anymore; they are all “Survival” horror games now. For that matter what games do make you jump in your seat? Or are so scary you aren’t exactly sure you want to play this game? In this post, we take a look at the scary games and what makes horror games truly horrific!

I’m not assuming nobody is scared by games like Dead Space or Resident Evil. However I know for sure that there are many like me who play these games expecting scares and instead all we feel like we’re getting is an action packed adventure game. That’s not a bad thing mind you, rather it’s like having a bag of kettle corn and when you have a piece you realize you just have popcorn. I love popcorn but sometimes I need a change.

Dead Space is a series I feel started out with the right footing and slowly went from scary to badass. If anybody remembers the very first part of the first Dead Space game. Right after arriving at the space station, and the team first encounters the necromorphs. Isaac is forced to run through a set of corridors with the necromorphs right behind him. Giving no clue where the player is going, no way to defend yourself, and no idea how close the monster is from tearing you to shreds. This was exciting, crazy, intense, and most importantly, scary! This feeling was lost throughout most of the following game after Isaac acquires the tools to defend himself against these monsters.

Now let’s use this idea to envision a scary game, a game where the player has no or little way to defend themselves. A game that incorporates many disturbing elements can also add many scares. Finally add a hint of darkness, lots of mystery, and a ton of intrigue and you know what game you get?

That’s right, I think Amnesia is one of the scariest games I’ve ever played. I know not everyone thinks this is scary but in my personal opinion it is a hell of a lot scarier than Resident Evil 5. This game does a great job of eclipsing the player into a mystery that pulls him into the game, despite the fear or horror inside the dark descent.

Even if you don’t like this game, the style of fear behind this title is something I would love to see replicated onto the PlayStation Network in something other than AMY which was also in my opinion a very underwhelming game.  The horror genre on consoles would benefit greatly from a game like this.

No I am not saying that “Amnesia: The Dark Descent” is the scariest game on earth. Rather that it feels more horror and tension than any of the “mainstream” games of today. To make a truly scary horror game, heres what I think games need to do.

Step 1. Remove almost all forms of self defense.

Step 2. Create a solid amount of intrigue and mystery top keep the player delving deeper into the game.

Step 3. Disturbing stories that mimic some of today’s “Creepy Pasta

Step 4. Psychological approaches are quite helpful

I don’t claim that this will always work, but those four aspects seem to get the most reaction out of players. I don’t mean to knock on Dead Space either, in my opinion Dead Space is one of the scariest games out there and Dead Space two was also very scary. My issue is that Dead Space looks to go more towards the way of Resident Evil. Resident Evil also started out as a very scary game which slowly became an action adventure third person shooter. From adding Co-Op to tons of action elements, Resident Evil 5 just was not scary. Dead Space 3 doesn’t look scary either but I haven’t played that game so I am in no position to judge.

Horror as a genre of anything could benefit from this too. Games I believe are the single best form of entertainment due to the immersion and time factors. Horror movies and books are all nice and well, and some of them are VERY scary and I believe games are now getting to the point where they can scare people immensely by putting players in control of their own survival or giving them the objective to solve mysteries and the like. If you are like me and want to see more games like this please comment and give us your opinion.

 

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    Jordan Slo

    I'm the host of the Euphoria Cast for PlayStation Euphoria. Being an avid PlayStation Gamer since I was a child, PlayStation Euphoria allows me to express my opinions and ask the right questions about everything and anything PlayStation. Check out our Podcast sometime and be sure to leave comments!

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    • MartinB105

      I recently replayed a very old game that is surprisingly scary, even by modern standards.

      That game was Doom. Not the PC version, but the PlayStation port from 1995. Yes, I know it’s old and the pixellated graphics look poor by today’s standard, but the experience of actually playing it still holds up extremely well.

      For those who don’t know, the PlayStation port of Doom replaced the soft-rock-inspired MIDI music from the PC with creepy atmospheric ambient soundtracks: ambient drones, groaning demons, crying babies, etc.. Every sound was recreated from scratch to be more realistic and immersive, whilst also providing additional reverb effects based on the environment. Rooms were often darker and coloured lighting was added to give more variation to the locations.

      That’s all well and good – and is certainly a huge improvement to the scare-factor of the game – but what really makes Doom on PlayStation scary is the combination of two factors that you simply won’t see in games today:

      The first is the lack of check-points or any ability to save progress during a level. Doom levels are huge, and dying can often mean losing half-an-hour of progress. There is a real sense of threat when you’re low on health and reaching the end of the level, yet not knowing what is still to come.

      The second factor is the abstract nature of the level designs, which are built for fun as opposed to realism of modern games. This makes for levels that are completely unpredictable. Walls can – and often do – open behind you at any moment, revealing hordes of imps that screech loudly when they see you. Much worse is hearing that teleportation sound, knowing that literally anything could be coming at any moment from literally anywhere!

      The latter on its own can lead to a lot of jump scares, but you better believe that when combined with the former, there will be many, many situations that will have you running and fighting with real genuine desperation to stay alive.

      The scare-factor in Doom actually took me by surprise, since I also played this game when it released in 1995 and completely forgot about this aspect of it.

      Doom is right up there with Amnesia for me, and certainly beyond anything that Dead Space or Resident Evil has had to offer, and I recommend that anyone who can tolerate graphics and controls (no support for analogue sticks!) from 1995 to play it.

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      • JordanSlo

        I am really ecited to play the original Doom games from Doom 3 BFG edition now. I think another thing that made those games scary for me, is that for the most part there was no music. no tension rising cinematic theme music. just no music at all and noting but dead silence! That part kinda creeped me out about doom

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        • MartinB105

          From what I understand, the original Doom games from Doom 3 BFG Edition are straight PC ports, WITHOUT the huge improvements from the PSOne version (i.e. they have the original mediocre MIDI tunes instead of the awesome ambient soundtracks).

          I’ll be picking up Doom 3 BFG Edition anyway because I’m still interested in playing the included versions of Doom 1 and 2 for the extra levels and areas that were omitted from the PSOne version, but I don’t expect it to live up to the scary experience of playing PSOne Doom, and I won’t be surprised if the (lack of) atmosphere compared to the PSOne version makes them not compelling enough for me to endure all the way to the end.

          After all… Back in the day, when I sold my original PSOne after I got my first PC, one of the first games I bought on PC was Doom II, and I was so disappointed with the differences from the PSOne version that I don’t think I even made it past the third level.

          But I am willing to give it another try, and at least knowing what to expect won’t leave me so unexpectedly disappointed this time.

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