Second Screen Utilization and the Failings of SmartGlass

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Second Screen Utilization and the Failings of SmartGlass

At E3 this year, Microsoft announced that they are going to be taking advantage of a second screen with a new program called “SmartGlass”. This program utilizes phones and tablets as remotes to control consumers Xbox 360 by giving information about movies, in-game Intel, and additional Xbox live information, making your tablet a hub for utility control and additional information with your game console.

After the implementation of SmartGlass, the 360, Wii U, and PlayStation will all have a second screen functionality, but what is the best utilization of this? The PlayStation 3/Vita utilize cross-play to pick up your game where you left off and play on the go. The Wii U lets players play their game in the controller with the TV in use by others. And with the Xbox utilizing it for information and utility control, SmartGlass is the clear odd one out.

Peter Molyneux has his reservations about SmartGlass telling Gametrailers this: “”The only question I’ve got [about SmartGlass] is what am I actually playing the game with? Am I playing it with my controller? Am I playing it with Kinect? Am I playing it with my phone? How am I going to balance all these devices? That’s why I’m wondering, does this all really fit together? Is it a real cohesive plan for the future? I’m a bit confused what I’m supposed to use” (VideoGamer.com). I think this best describes my issues with the service as well. Being able to see intel from various points of interest in big name games is great, but there are an additional two issues with this: How well will this be supported, and will players be more interested in actually playing the game rather than looking at Intel?

With SmartGlass showing some serious issues with implementation and support, Wii U takes a different take on this “Second Screen Utilization”. Wii U has support with its entire library due to the controller being the number one feature and focus of the entire console. The ability to play your game while the TV is off, and multiple interactions supported with each full title makes Wii U a very good utilization of the second screen, and why wouldn’t it be? A console created around this utilization should be done well, in fact the only failing I see in the Wii U are minor and almost nit-picking. One of which is the fact that the Wii U (as far as I know) can only be used to play games on it’s own screen as long as the player is in range of the console. The other problem would be that when gamers are playing full blown Wii U titles on their television, that their focus might get too divided between the controller and the TV, but again it is nitpicking. I would say that the Wii U has successful second screen utilization.

Finally the second screen utilization that Sony is using is the use of the PlayStation 3 games Cross-Play functionality with the PlayStation Vita. Playing with Full Console players on multiple games, whether you are on the go or at home between Vita’s and PS3s is a great utilization, as well as saving your game and picking up where the player left off on the Vita for being on the go. Great utilization and a very exciting prospect, however the failing of the PlayStation second screen utilization also has some serious problems as well. The first of which is support. How many games will support extensive cross-play compatibility in the coming months? And what games will the consumer need to buy twice for this to work? Additionally the PlayStation Vita and PS3 are full blown consoles that are sold separately, while no one should buy a full PlayStation device based on solely the need to use cross-play functionality, together they cost $550 and is something only dedicated PlayStation fans will enjoy while the Wii U will give every single player a second screen from day 1.

What console has the best utilization? The Smart Glass with control of utility features, The Wii U with full-fledged support? Or the PlayStation 3 and PlayStation Vita with long range cross-play functionality? You decide in the comments below.

Sources: Game Trailers & Video Gamer

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    Jordan Slo

    I'm the host of the Euphoria Cast for PlayStation Euphoria. Being an avid PlayStation Gamer since I was a child, PlayStation Euphoria allows me to express my opinions and ask the right questions about everything and anything PlayStation. Check out our Podcast sometime and be sure to leave comments!

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    • nickname

      What about the controllers 3-5 hours battery life and non-multitouch screen?
      It can’t support more than 1 point of contact.

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      • AndrewFlores

        Does the Wii U’s Tablet Controller not have multi-touch?

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    • http://www.facebook.com/people/Christoffer-Treyz/100001436286027 Christoffer Treyz

      when i look at how the industry failed to adapt to motion sensor gaming in the past, i highly doubt that the industry suddenly realizes where the future is going to be and why they have to invest amounts of money to make their programmers “get” the new concepts. i also doubt that even if they realized the importance of investments in new ways of programming/approaching the games most developpers just do not have the time to fully adapt to the new concept. so, like with the wii, we get poured with ideas of the potential what the new console-concepts can do. but the games we will get will mostly be 0815 and shovelware. for me, this means: no day-1-purchase. i will wait some time until there is really something i want to play on the new console. so far i have only seen 1 game that interests me. zombiU.. and there are already hints that it will not stay exclusive to nintendo. in the end, it is ubisoft, right. forget about exclusivity. they are in for the cash on as many platforms as there be. I became also cautious of the almighty nintendo-first-party-titles that in the past always saved the day for nintendo.. the titles they gave us for the 3ds were mediocre at best. mario kart 7, although having still a big huge fanboy-base, came very boring to me as a longtime gamer for more than 30 years. 3d land? meh..
      so i may be the only one to see the flaws in nintendos masterplan. because all around kiddos are freaking out about the console that will cometh and maketh everything good. me, with every new detail that gets revealed about the wii u, i get more and more convinced that my money will go to sony and mickysoft next gen. there is no need for halfheartedness in my entertainmend-room ;)

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    • bonezai

      Obviously the SmartGlass is a gimmick to steal Nintendo & PS Vita’s thunder at E3. 
      No more no less. A decoy.” information & utility control” give me a break M$ The Wii U Game Pad really is a gimmicky obstruction to game play like the Dreamcast controller with VMU. The most annoying experience I had with this set up is the chore to look back & forth bet ween a tiny screen & a big screen. When your in the heat of battle shooting zombies you need concentration and every thing you need to see in one screen.For some reason after the introduction of the NGP we knew Nintendo is going to emulate the Remote Play capabilities of the NGP. But you can not play games, telecommunicate, nor consume information & entertainment on it out side your house with Wii U.I bought a PSP when it had AV out cable to play my PSP on HDTV. That was so much fun!Now PS3 can stream PS Vita gaming to the HDTV & vice versa! That is twice the fun!PSVita has Remote Play, Cross Control, Cross Goods, act as an Extra ControllerWe can not deny the fact that there are so many games on the PSP or DS that we wished we can play on the PS3 or Wii & vice versa on the big screen at home or when you are out there on the go. Sony provided solutions for this.Sony is pushing the PS3 & PSV platforms together as the most connected game devices in gaming history. Melding two distinct gaming cultures, home & mobile gaming, in one ecosystem. 

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    • PhilLockett

      The Wii U clearly has the advantage, regardless of any opinion of the controller itself, the second screen and console will come as a unit and so all Wii U games will incorporate some level of second screen functionality. This can’t be said of the other two.

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    • Fauzeem Farhaaz

      The Wii U with its tablet controller is clearly the most well connected of the 3 consoles offerings. However, I dont see it as a huge selling point. While the psv and smartglass are even smaller selling points, they ARE NOT touting this as their main feature, but the Wii U is. It will be interesting to see how this turns out. 

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      • AndrewFlores

        Agreed, I honestly think that Nintendo is utilizing the most with their new tablet controller having a second touchscreen for more interactions with gamers. But both Sony and Microsoft need to step up on how gamers can use their tablets and Vita’s for extra features wit ha second screen. I know Sony can with the Vita but I don’t understand why their not taking that opportunity.

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    • PhilLockett

      I think Nintendo have been very clever, they were always going to appeal to their fanbase and have been careful to show them glimpses of fan favourites to come, but they needed to appeal to three other groups. 1/ Wii Owners, for whom they have included backwards compatibility, with games and peripherals and a “family” machine that is still worthy of Mom and Dad’s trust. Don’t write off the appeal of T.V. free play to parents, including internet access in a family room, for easier monitoring. 2/ Adult “core” gamers, let’s face it the Wii U can now play anything the others can with more controller options than any other console. Aligning the architecture of the Wii U with the Xbox and P.C. was a master stroke. 3/ The other group Ninty needed to appeal to, third party devs, can port Xbox and P.C. games to the Wii U with little effort and expense. So much so that it would be dumb not to. Software tools to utilise the second screen seem to have been very well developed, easy to use and robust, according to the developers of Darksiders 2. Yes, this does mean lot’s of shovel-ware, but it also means almost every other non-exclusive title too. The Wii U could very quickly build a massive library of software. Motion-gaming can be catered to or not, that is up to the publishers, but the Wii U can survive with or without it.

      The one big question is; the future competition, will the Wii U stand up with the “next-gen” machines? No one really knows yet…

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