Designing the Boom Box
When making ModNation Racers, we realized the need to advance the kart racing genre to the next level with a more physical driving model, but we also wanted to change how players use weapons. Nothing feels better than taking an opponent down, but that feeling of euphoria is soon forgotten when you are on the receiving end of an attack. Weapons can change the course of a race — it’s one of the defining characteristics in this genre, but we wanted to reduce the frustration of unskilled randomness. We wanted to give players more options.
Strategy – Using the Ladder
In ModNation Racers you can choose to upgrade your weapons to make them more powerful, but that doesn’t always come easy. When you get hammered with a lightning bolt from the sky, at the very least, you know your opponent had to work for it. In addition to having the choice between upgrading and firing, we also wanted players to plan out their attacks and try to utilize weapons in different ways. With that in mind, we designed each to have three distinct levels – so when you upgrade, you change the properties of the weapon, which then gives you a different style of attack.
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