At PlayStation Euphoria, we are all excited for Sony’s PlayStation All Stars Battle Royale. We are so dedicated in fact that we even have an interview scheduled with Omar Kendall, the game director of this highly anticipated title! Previously, I have discussed on the “Five Unexpected Characters Who Should Be in PlayStation All Stars Battle Royale” but now I want to explain three stage ideas I have concocted for SuperBot Entertainment’s fighter.
NOTE: Journey, Kingdom Hearts and Shadow of the Colossus have not been confirmed to be included in PlayStation All Stars Battle Royale. We are including third party (Kingdom Hearts) because that has been affirmed by SuperBot Entertainment. These stages are purely fiction.
1) The First Colossus – Shadow of the Colossus/Frozen Shores – Killzone 3
On this stage, players will traverse the Colossus’ platforms as it stomps around the fields of Shadow of the Colossus. While the main theme, “The Opened Way”, is playing, the Colossus walks into a frozen area and stumbles. At this moment, its head is flashing blue. All the players rise to the top in attempts to strike it at its weak point. When the colossus falls, its essence (like in the game) is transferred to the character who killed it, giving him/her one energy bar to use super attacks with. As the colossus fades, the flying vehicles from Killzone 3 and transitions into a scene where the players are on the vehicles behind ISA soldiers. The music is switched again to the main theme of Killzone 3, “And Ever We Fight On.”
The stage then transpires to the Frozen Shores level of Killzone 3, where the vehicles hover around the base, destroying the blue energy canisters so the infrastructure topples down. Meanwhile, your characters are fighting on these vehicles and platforms from the base. However, there is a risk when you jump onto the base’s platforms because when the canisters explode, you could topple down to the bottom. This part of the stage continues until the end of the match.
2) Locomotion – Uncharted 2/Twilight Town – Kingdom Hearts 2
The characters begin on top of the train with ” – 13 – Locomotion” as an intro title on the stage. Players have to jump over signs to avoid getting a life being taken from them as the warning alarms become louder. The theme, “Helicopter and Tank”, plays as the next part of the stage would be the helicopter flying around using its turrets to try to kill the players on top of the train.
The train enters a tunnel and re-emerges with the setting of Twilight Town from Kingdom Hearts 2. The song “Sinister Shadows” plays and the logo for Twilight Town comes up on the screen. Instead of a helicopter, however, a heartless called the Storm Rider tries to ram the characters on top of the train and deal heavy damage to their charge meters. However, the character you are playing as needs to be able to dodge this attack like Sora did in Kingdom Hearts 2. Across the stage, there are tiny whirlwinds scattered. When you enter inside and press the jump button, you will be able to reach up at a great distance, using the wind to thrust you. Here’s a video of the original boss fight in Kingdom Hearts 2.
Twilight Town then drifts away as the train enters the tunnel back to the Uncharted world. The stages will continuously interchange until the battle is over.
3) The Beginning – Journey/Desert Village – Uncharted 3
At the beginning of the fight, the characters are flown in from the mountain of Journey in the form of reincarnated souls. They emerge from these white souls and the beginning titles occur for the battle. They land on the hill overlooking the large desert with stones laid around the area. In the background, there is the mountain, where the Journeymen are heading towards. These protagonists fly across the sky in the background at the beginning of the fight. As the fight carries on, the plane from Uncharted 3 crashes into the scenery and the cargo that was in the vehicle at the time begins to crash down onto the players. As you evade, combatants also try to ram you into these oncoming hazards such as crates, explosives and barrels . What makes it difficult to escape being hit is that the sand itself is hard to maneuver through. There is an alternate way however. Through out the map, there are the spirits that look like tickets. With the tap of the jump button, they begin to glow and they lift the character into the air. The cargo boxes also stack on each other, creating platforms which fall down on this unstable surface after a while and eventually slide off the hill. The cargo eventually stops falling and it will return to the normal set up on the hill. It now overlooks the plane crashed on the beautiful desert as the smoke blocks the view of the mountain. The stage does not change afterwards and the players will continue to fight at this point until the match has ended.Deathspank YouTube channel